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Since its original release in 1996, the multi-million selling,
BAFTA-nominated Broken Sword has never left the
attention of gamers.
Recognised as one of the all-time classic point and click
adventures,
the tale of hapless George, sassy Nico, and their globe-
spanning
pursuit of the ancient treasures of the Knights Templar,
is a
fundamental part of any gamerÆs conscious. Thanks
to an ideal
combination of smart writing, intelligent puzzles, and a
depth of wit,
the game is still just as relevant as it was when first
released. Now
with hours of new content, an overhaul of the
interface, and a brand
new re-imagining of classic puzzles, the game is set to
be discovered
by a whole new audience, on two new formats.
Realised for the DS and Wii, Broken Sword: Shadow of
the Templars -
The DirectorÆs Cut takes advantage of the unique
nature of both
machines and introduces an intricate new story thread
for Nico, all
while maintaining the classic story that charmed a
generation. ItÆs
time to experience George and NicoÆs worldwide
adventure in a whole
new way, with brand new puzzles, hilarious new jokes,
and the
distinctive, rich story that made the series so
deservedly renowned.
The æDirectorÆs CutÆ of Broken Sword: Shadow of
the Templars sees
the games not only realised on new formats, but also
featuring hours
of brand new content, making it ideal for newcomers
through to
die-hard fans. Amongst the changes and additions are
the following:
In a move that will delight fans and enrich the
experience of
first-time players, a whole new story arc has been
written for Nico.
This tale of murder and ancient mysteries provides a
wealth of
background to the original plot, as well as an emotional
and exciting
exploration of the hidden secrets in NicoÆs family.
All new character facial animation, based on work by
legendary comic
book artist Dave Gibbons (Watchmen, Beneath a Steel
Sky), improves the
visuals for both versions of the game
Puzzles have been adjusted to utilise the unique
opportunities made
available by the DS and Wii interfaces.
An all-new Help System recognises when players are
stuck, and
prompts them with context-sensitive hints, each
beginning with cryptic
nudges, and eventually offering clear solutions.
A diary for both George and Nico records the events
experienced so
far, acting as a resource for players needing to
remember key details,
and enhancing puzzles.
RIPPED: Foreign language movies and speech content
(English has
everything included)
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